Dec 19, 2006, 05:39 PM // 17:39 | #1 |
Pre-Searing Cadet
Join Date: Dec 2006
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Question!!!! =]
[fyi, i dont have the game yet, so try to lay off the acronyms and stuff]
1) There are differant kinds of Guild Wars' (nightfall...the regualar one, PvP... lol whatever) My question, which should i get!? i dont know which to choose? which is better?! blah blah blah... Someone please tell me the differance between all of them Which is better and just....which should i get? i am so confused. as if i would make a wrong decision or something. Ex. I get the Nightfall one...and it turns out, no one is on the server or....i dont like it. I dont want to spend that money and what not. PLEASE help =] |
Dec 19, 2006, 05:45 PM // 17:45 | #2 |
Krytan Explorer
Join Date: Sep 2006
Location: Under a rock.
Guild: Silencing To Avert Brutality
Profession: R/
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well, to start with, i would go with prophecies because it is the beginning game and, to most people, the best. if you like to be in groups of real people though, nightfall is where most people probably are currently since it's the newest. my recomendation, if you can afford it, would be all 3 and then link them so your characters can go through all the games.
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Dec 19, 2006, 05:48 PM // 17:48 | #3 |
Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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Because of the activity level currently, I would say get Nightfall. All things being equal, I would get Prophecies first, but many of the mission areas are fairly quiet in Prophecies. One of the nice things about Nightfall is all the new features are implemented and if you really like it, you can go back and get Prophecies and use heroes with you on almost all of the missions. Finding human companions on some of the Prophecies missions will be tough, although as you learn more about the game, you can do any mission with henchies in Prophecies as well. Factions would be my last choice, but in the end I would pick it up as well, if anything for some of the skills available.
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Dec 19, 2006, 05:49 PM // 17:49 | #4 |
Pre-Searing Cadet
Join Date: Dec 2006
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what do you mean by link? just create the same character in all 3 games? or can you actually migrate your character?
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Dec 19, 2006, 05:52 PM // 17:52 | #5 |
Lion's Arch Merchant
Join Date: May 2005
Location: UK
Guild: Clan Arthur
Profession: Mo/Me
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You can move your character between the 3 games, as long as you add the keys to the same account rather than creating new accounts for each.
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Dec 19, 2006, 05:54 PM // 17:54 | #6 |
Lion's Arch Merchant
Join Date: Jul 2006
Location: Oregon, USA
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you can link them so that 1 character created in any of the 3 games can travel between all 3 games. you link them by adding the access keys to the original installed game.
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Dec 19, 2006, 06:05 PM // 18:05 | #7 |
Pre-Searing Cadet
Join Date: Dec 2006
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so, for a beginner. prophesis first??
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Dec 19, 2006, 06:17 PM // 18:17 | #8 |
Academy Page
Join Date: Mar 2006
Guild: Valour Of Cantha
Profession: Mo/N
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Personnally I think prophecies is the best of the three for both begginners and experienced players so yes prophecies
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Dec 19, 2006, 07:27 PM // 19:27 | #9 |
Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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This is a common question here, and it seems there's just really no correct answer. It depends on what you're most looking for out of the game.
Since positive and negative is so subjective, I won't list the following as pros or cons. Hopefully the list of general aspects will let you decide for yourselves. Prophecies (Chapter 1, Tyria, just called "Guild Wars" on the box) - starting the story in the beginning - most free skills from quests - largest content - generally agreed to be a compelling story (again, opinions vary on what's a good story and what isn't) - so far, the most likely chapter to be included in *most* special events, like Halloween and Wintersday. - fewer players in some areas (various reasons for this) - It takes longer to get characters to max levels and elite skills than the other chapters - possibly more confusing to follow given how much more rigid the requirements for following the primary quest lines in the later chapters got. Don't get me wrong, it's not like the game doesn't tell you where to go, just that it doesn't force you the way the later chapters do. - The AI teammates ("henchmen") are probably the most frustrating of the three chapters. - The end-game, elite PvE areas are accessible to everyone. As they've been around the longest, it can be hard to find a group of random players that just want to explore rather than groups of random players on well-known, well-practiced, optimized "farming" runs. (IMO, such groups make it *a lot* harder to get in there just to check things out.) Factions (Chapter 2, Cantha, says "Guild Wars Factions" on the box.) - maybe better for people that like to PvP more than PvE, as Factions has the most interaction between PvP-play and PvE-play. Though the Factions-only PvP is a much different style of play than the campaign-independent PvP. - Factions has the most PvE content that's affected by PvP results. - the fastest progression of PvE characters to max levels, elite skills, etc. in PvE - probably the fewest people playing right now - This one is, again, just opinions, but it seems like of all three Factions is the one most people liked the least. Some people do love it, though. - Some AI teammates (henchmen) are less frustrating than Prophecies' henchmen, but the really nice ones aren't always available. - least accessible end-game elite PvE areas. Nightfall (Chapter 3, Elona, says "Guild Wars Nightfall" on the box.) - heroes. These are the new-generation henchman. You get heroes that you have a lot more customization and control over than henchmen. (you can take your heroes to the other chapters if you have both Nightfall and an another chapter on your account.) - probably the most people playing right now, as it's the newest - While they are all playable stand-alone, starting here is like starting a series of books on the third installment. - The latest approaches to acquisition of armor and weapons in Nightfall is the most flexible to date, i think. With flexibility comes more ways to confuse new (and some old) players, though. - The newest, and generally considered (for now) the hardest and least rewarding endgame elite PvE areas. It's more accessible to everyone, though. - Generally thought of as a good story, better than Factions. I haven't seen enough response to feel comfortable saying if this chapter's story is generally considered better or worse than Prophecies. - It takes longer to build "max" characters in Nightfall than Prophecies. It takes less time to build "max" characters in Factions than in Nightfall. It's impossible to say what you'll like best as a new player, but the general consensus seems to be that Nightfall has struck a nice balance between the first two chapters when it comes to character progression. - Besides the heroes, the available AI henchmen are static and almost always available at every outpost. I haven't given them much testing thanks to my trusty heroes, but it seems like they're not as good as the really great ones from Factions and not as awful as the really awful ones from the first two chapters. To those looking to play PvE with other people, note that a lot of people have multiple chapters linked on the same account, so just because you see more players in a town doesn't mean they're necessarily more interested in playing with other people. I've seen a lot of folks that really like to play with pick up groups in PvE complaining that the addition of customizable heroes has made it harder to find people to play with in all three chapters. EDIT: Oh, and if you don't like abbreviations and acronyms ... this isn't the game for you! That's all I can think of. GL to you guys finding one you like! I hope I've helped, and welcome to GW! Luny Last edited by LicensedLuny; Dec 19, 2006 at 07:30 PM // 19:30.. |
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